IBC: Zero Density Expands Its Graphics Ecosystem (TVNewsCheck)

Zero Density, a leader in virtual production and real-time motion graphics, is set to showcase its expanded graphics ecosystem at IBC 2024 in Amsterdam. Central to this launch are the new Lino platform and enhancements to the Reality platform, creating a comprehensive Unreal Engine-based workflow that integrates virtual production and real-time graphics. The Lino platform, built on Unreal Engine 5.4, is designed for motion graphics and broadcast professionals, offering a user-friendly interface that enhances productivity in 2D and 3D design. Lino integrates seamlessly with Reality Hub, enabling efficient on-air graphics management and playout.

The Reality5 platform continues to push boundaries in virtual production with features like the 3D PixelPerfect Keyer and AI-driven innovations. Zero Density’s Traxis platform provides accurate camera and talent tracking, ensuring flawless synchronization between real-world and virtual elements. Additionally, the EVO II hardware platform delivers superior game engine-based real-time rendering, built for 24/7 operations in demanding virtual production environments. Attendees at IBC 2024 can explore the entire Zero Density ecosystem with live demos of Lino, Reality5, and Traxis at Booth 7.B01.

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